#QUEST FOR INFAMY COMBAT FULL#Quest For Infamy is full screen, whereas Heroine's Quest isn't. All you need to do is talk to people at first, and the challenges you get are reasonable for your beginner stats. Quest For Infamy does a much better job of easing newcomers into the game. Not a nice way to start the game for newcomers. And then a thief steals everything you have. Then you have to go out into the wilderness and save a man who has fallen unconscious in the woods even though it's difficult to get far without freezing. And you can't get healing potions at the beginning of the game. First, there's no food anywhere in town and you have to find some before you freeze/starve to death, and you do it at the beginning of the game when you haven't had a chance to increase your stats. Heroine's Quest throws some difficult challenges at you right off the bat. But both Crystal Shards and Infamous Quests did what they set out to do, and they did it very well. In Quest For Infamy, you're just kind of a rogue and a selfish person: where you become a hero only because it's what you have to do to help yourself. The fact that you're a woman doesn't make a single change in the premise. In Heroine's Quest, you're still trying to be the hero. Well this is a difficult comparison, if not an impossible one. Highlights include the music for wandering the valley at night, Jerrod's apothecary theme, and the Tyr end-game music.Ħ: The story. Infamous Quest games, on the other hand, have amazing soundtracks thanks to composer James Mulvale. The only piece of music that I really love though is the Gastropnir theme. Heroine's Quest has solid music all around. Both games have very nice VGA-style artwork and your classic point-and-click interface.ĥ: The music. I mainly enjoy the sarcastic comments from the narrator.Ĥ. The humor is dirtier and cruder than "Quest For Glory" but I enjoy it. Quest For Infamy has humor, and lots of it. One highlight you may not know of is as a rogue, when you go to Gastropnir for the final battle and Thrivaldi can tie you up, you and Thrivaldi can sing a Queen song together. But the talking trolls generate some humorous idiocy. The humor: Heroine's Quest's biggest weakness is its humor. And I love James Mulvale as the narrator, which makes this a difficult choice.ģ. There's still room for even more improvement, but I find the voice acting in this game to be very charming and the really bad voices (The Morroi, the unnamed townspeople) are mainly minor characters. Their voice acting in this game is a huge improvement compared to their previous works. With Quest For Infamy, I give them huge props to Infamous Quests. The lack of a narrator is a weakness though. The Heroine's Quest voice acting is solid all around, with some great voices and no really bad voices. Quest For Infamy's combat system is lousy, which even the game designers admit.Ģ. One knock on the Heroine's Quest system: if you drink a potion while an enemy is attacking you, you lose the potion. AGDI's QFG2 is still the overwhelming winner in terms of combat systems for these games, but Heroine's Quest comes in 2nd place. Good for the people who play these games for everything but the combat. It's also nice that if you set combat all the way down to easy, you can automatically win each fight. It takes learning and getting used to, but once I started learning it, I began to really enjoy the combat in this game. Heroine's Quest has a very good combat system. I'll try to compare them based on a number of factors:ġ.
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